Start with the playable demo
The autonomous Game Builder currently offers Endless Jumper. Play the demo and open the Builder. Demo scores are examples and do not enter a campaign competition.
Make the game yours
Import GLB models, images and sound files. Adjust colors, text, the character and collectibles. The interface supports English, French and Vietnamese; review your campaign text in each language you intend to share. Uploaded models need to match the documented game conventions; check them in the preview.
Set the competition rules
Choose the opening dates, daily attempts, scoring thresholds and available prize stock. Add the organizer's contact details, terms and privacy information. Participants accept the current rules before entering; marketing consent is separate and optional. Competition scores are checked against server simulation, and each campaign has its own participants, quotas and rewards.
The organizer remains responsible for the campaign's eligibility conditions, lawful operation and actual prize delivery. A game builder does not guarantee marketing results or eliminate all abuse.
Review, then publish
Changes save automatically. Test the preview and approve that edition before publishing. Editing a draft does not change the live edition until you publish again. You receive a shareable link and can close participation from the management screen.
The free trial allows one game per company, seven days, 100 total plays and 100 MB of uploaded files. Payments are not open. See the proposed launch offers for current volumes and prices; these are proposals, not available purchases.
Measure and deliver
Use the campaign dashboard to inspect validated scores, prize allocations and delivery codes. Export complete results and participant records as CSV, with access restricted to authorized company accounts. Redeem a prize code once when you deliver the reward.
Custom domains, automatic CRM synchronization and additional game engines are not included in the initial autonomous offer. For your launch decision, test your actual assets on the phones your audience uses and plan how your team will fulfill prizes.
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