Case Studies5 min readMay 16, 2026

Kinh Đô Solite × Universal: A Marvy Co. AR Image-Tracking Game Case Study

Marvy Co. built Kinh Đô's Solite brand an AR Filter and AR Image-Tracking game launching alongside a Universal Studios partnership. Code Crush's editorial analysis of a publicly-documented Marvy Co. project.

Code Crush Team

Gamification Agency

Kinh Đô Solite AR Game — Marvy Co. case study with Universal Studios

About This Case Study

This is an editorial analysis by Code Crush of a publicly-published case study by Marvy Co. The campaign was produced by Marvy Co. for the Kinh Đô Solite snack brand as part of a Universal Studios co-branding moment — not by Code Crush. We're examining it because the campaign demonstrates how to convert packaging itself into a media surface. Quotes attributed; links to the original.

What Marvy Co. Built

From Marvy Co.'s public write-up on the source article:

To promote a special partnership with Universal Studios, the Kinh Đô bakery brand collaborated with Marvy Co. to develop an AR Filter and an AR Game for the four newest Solite flavours. The game is integrated with the new Solite box packaging — players just find the cards available inside each Solite box, scan the "Dành cho bé" QR code on the card, and point the phone at the Solite box packaging to start the game experience. (Marvy Co., translated)

Project page: Solite AR Game by Marvy Co..

Why Packaging-As-Trigger Matters

The most under-utilised media surface in FMCG is the package itself. Every shelf-facing carton in a supermarket is a paid media slot the brand has already bought. Marvy Co.'s Solite campaign turns that surface into an interactive trigger:

Free reach. Every Solite box on every shelf is now an AR landing page. The retail distribution is the media plan.
Path-to-purchase tied to play. The QR code is inside the box. Playing the game requires buying the product. The campaign isn't promoting purchase — it's rewarding it.
Two-tier AR. The Filter is shareable on social, the Image-Tracking Game is locked to the box. The two formats together cover both top-funnel reach (the filter) and bottom-funnel reward (the game).

What Marketers Should Take Away

Audit your packaging. Every SKU you ship is a paid media slot you already own. AR image-tracking turns each unit into a digital landing page for the price of a QR code.
Reward purchase, don't just promote it. Putting the trigger inside the box converts the AR campaign from a marketing cost into a retention asset.
Filter and game are not the same job. Filters are reach mechanics. Games are dwell mechanics. Run both, sequenced.

How Code Crush Would Build a Similar Activation

Code Crush builds WebAR experiences triggered by QR codes, image tracking, or geolocation. A Solite-style campaign would pair our Game Builder for the in-game logic with a WebAR layer (image-tracking or marker-based) to anchor the experience to the packaging — no app install, full mobile-web compatibility.

@youtube[TBD|Marvy Co. — Solite "Giải Cứu Vương Quốc Mềm Dịu" AR Game]

Source: Marvy Co., "10 Ý Tưởng Triển Khai Chiến Dịch Marketing Gamification và AR", marvyco.com. The Universal Studios co-brand, the in-pack QR card mechanic, and the AR Filter + AR Game pairing are attributed to Marvy Co.'s public write-up.

Tagged with

case studyMarvy CoKinh Do SoliteUniversal StudiosAR image trackingpackaging ARFMCG marketingVietnam
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