Case Studies5 min readMay 10, 2026

AEON Mall Hà Đông × Hado The Hunter: A Marvy Co. AR Geo-Location Case Study

Marvy Co.'s Hado The Hunter for AEON Mall Hà Đông turns a 100-metre radius inside a shopping mall into the play zone for an AR game. Code Crush's editorial analysis of a public case study by Marvy Co.

Code Crush Team

Gamification Agency

AEON Mall Hà Đông Hado The Hunter — Marvy Co. AR geo-location case study

About This Case Study

This post is an editorial analysis by Code Crush of a publicly-published case study by Marvy Co., a Vietnamese AR/VR studio. The campaign described below was produced by Marvy Co. for AEON Mall Hà Đông — not by Code Crush. We're studying it because the mechanic is one of the cleanest worked examples of geo-located AR gamification in South-East Asian retail. All quoted material is attributed and links to the original article on marvyco.com.

What Marvy Co. Built

The first case in Marvy Co.'s public round-up of 10 gamification campaign ideas is "Hado The Hunter," a geo-located AR game tied to a specific mall location. In Marvy Co.'s words on the original article:

Hado the Hunter is an AR Game using AR Geo-location and the phone's GPS to play at AEON MALL Hà Đông. Only people standing within a 100-metre radius at the Future Hall of AEON MALL Hà Đông can play the game. (Marvy Co., translated)

The full project page is on Marvy Co.'s portfolio: Hado The Hunter at AEON Mall Hà Đông.

Why the Geo-Fence Matters

Geo-fenced gameplay is one of the most under-used tools in retail marketing. The mechanic does three things at once:

Drives foot traffic with an asymmetry. Players cannot finish the game from home. The 100-metre radius rule converts the campaign into a reason to visit.
Creates a localised social moment. Mall visitors who play together share screenshots; the location itself becomes part of the brand impression.
Concentrates dwell time where the brand wants it. A Future Hall on a quiet Tuesday becomes a destination because the game lives there.

This is the same pattern Burger King used globally with Whopper Detour — except inverted. Burger King used a competitor's footprint as the trigger. Marvy Co.'s Hado The Hunter uses the brand's own footprint as the trigger. Both work; the second is easier to operationalise.

What Marketers Should Take Away

A geo-fence is a creative constraint, not a technical one. Pick the location you want full and design the game around it.
AR adds spectacle but is not always required. A plain web game with the same geo-fence rule would still deliver the foot-traffic lift. AR is the visual payoff that makes the moment shareable.
The "exclusive zone" framing — only people here can play — converts everyday visitors into participants without any new media spend.

How Code Crush Would Build a Similar Activation

Code Crush's web-based game builder pairs cleanly with geofencing. A Lucky Wheel or Flappy Bird build with a location-only unlock can be ready in weeks, deployed to a custom URL, and tracked through our analytics dashboard. For richer AR overlays we partner with WebAR specialists to layer 3D content on a live camera feed.

@youtube[TBD|Marvy Co. — Hado The Hunter at AEON Mall Hà Đông]

Source: Marvy Co., "10 Ý Tưởng Triển Khai Chiến Dịch Marketing Gamification và AR", marvyco.com. All campaign details, including the 100-metre radius and the Future Hall location, are attributed to Marvy Co.'s public write-up.

Tagged with

case studyMarvy CoAEON MallAR geo-locationretail marketingfoot trafficVietnam
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